Star Fatigue : Calerion [Dev Log 08]
Hello, and thank you for checking this post out. I've got a chunk of sprites done, and enough of the UI to showcase what I've been doing. Now that I have a weapons system (players can equip a weapon from inventory, and can attack with it, as well as draw it's range/attack/attack-speed) developed, my current priority is to get a few weapons out to use against my test-enemy and balance some of the stats to find a good baseline.
Here is a run down of the progress since last post:
- Added a crosshair to the screen
- Added new animations for the default unarmed moveset.
- Designed a new UI, tying in stats, inventory, and health-based animation sets.
Not a whole lot on paper. A majority of this is the art-phase, meaning it's the same duration of time devoted to the project, with slightly diminished frequency of results.

A frame of another weapon I'm working on. I haven't finished it yet.
Here's a video:
As always, thank you for checking this devlog out.
Star Fatigue: Calerion
Status | In development |
Author | Star Rodeo |
Genre | Role Playing |
Languages | English |
More posts
- Star Fatigue : Calerion [Dev Log 07]Nov 09, 2024
- Star Fatigue : Calerion [Dev Log 06]Jul 06, 2024
- Star Fatigue : Calerion [Dev Log 05]Apr 25, 2024
- Star Fatigue : Calerion [Dev Log 04]Apr 12, 2024
- Star Fatigue : Calerion [Dev Log 03]Mar 25, 2024
- Star Fatigue : Calerion [Dev Log 02]Mar 14, 2024
- Star Fatigue : Calerion [Dev Log 01]Feb 29, 2024
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