Star Fatigue : Calerion [Dev Log 05]
Hello, and thank you for checking this post out. Last post I aimed to tackle first person UI elements, weapon switching, health-visuals, running, kicking, and stat indications. Also currency. Surprisingly, I did most of that! Yippee! Yahoo! Hooray.
Lastest Progress
I actually did quite a ton, in record pace. To run through everything:
- I created a health & stamina system with UI elements
- I added the first weapon (unarmed) and implemented 'randomized strikes' so that it dynamically creates non-linear combos.
- I created a damage system.
- Instead of 'running', I instead found it best to do a dodge/lunge system to better keep the feel of 'stick-shift' gameplay.
- I designed an entire inventory menu to replace the simple drag & drop menu I implemented.
- I created over 15 vital sprite assets ranging from dialogue sprites to first person animations.
Here are some of the visuals I've made for Star Fatigue Calerion thus far:
And here's a video showing off the Inventory and the Sliding/Dodging system. Because what is a dev-log post without an arbitrary youtube video?
In this post's video, I show off the differences in dodge & lunge distance from crouching/standing/prone states. You can also see a little bit of the stamina system and the dynamic animation system where it randomizes what punches to throw. Oh yeah also the entire inventory system I'm currently (re-)working on.
What's Next?
So obviously, I'm still working on the inventory system, and I think that's going to be one of the harder things required for this project. But, afterward (or between), I'm going to be working on the combat system so that the player and the enemy can actually trade blows to death. Of course, I still need to work on the kick, and the alternate weapon. The currency I have in place, but that will be condensed to the inventory screen, to be further implemented into the mercantile mechanic.
Like I said, the inventory is going to be the biggest thing, so- Sound design, visuals, ect. are going to be made for it. The next post might just be the inventory being fully finished, but. I've been wrong 100% of the time in forecasting what I'm going to do week-to-week.
Star Fatigue: Calerion
Status | In development |
Author | Star Rodeo |
Genre | Role Playing |
Languages | English |
More posts
- Star Fatigue : Calerion [Dev Log 08]15 days ago
- Star Fatigue : Calerion [Dev Log 07]35 days ago
- Star Fatigue : Calerion [Dev Log 06]Jul 06, 2024
- Star Fatigue : Calerion [Dev Log 04]Apr 12, 2024
- Star Fatigue : Calerion [Dev Log 03]Mar 25, 2024
- Star Fatigue : Calerion [Dev Log 02]Mar 14, 2024
- Star Fatigue : Calerion [Dev Log 01]Feb 29, 2024
Leave a comment
Log in with itch.io to leave a comment.