Star Fatigue : Calerion [Dev Log 01]


Hello, and thank you for checking this post out. Star Fatigue: Calerion is a solo-developed project I've been working on for little over a year thus far. It originally started as a 2D project, akin to an RPG maker game made in Godot. However, my personal artistic limits in an exclusively 2D environment left the result frustrating to look at.

So I started over! Mostly.The 2D run-through of development taught me a lot on what I'm capable of implementing in Godot. My development style is very gaunt; I boil and trim my concepts down to the bare necessity, in both inspiration from restrictions of early 2000s development strategies, as well as a way to keep a progressive mindset (spending as little time in the 'concept' phase as possible).

What is Star Fatigue : Calerion ?

Star Fatigue: Calerion (Or SFC for the sake of my WPM) is a first person dungeon crawler set on the planet of Calerion. Calerion is a twin-surfaced planet, with 80% of it's habitable surface sold off to the neighboring sectors as 'refuge zones' (places other planets can dump their trash on). The planet is over-populated, and over-developed. Slave trade and degeneracy are the normality of Calerion- As they are in all populated pockets of Deep space.


Pace of Progress

Despite working on this project for a year, a majority of what you saw in the video was created and developed in under 30 days. I spent around 4-5 months developing the concept into a cohesive narrative, 1-2 months trimming it all down into digestible content I'm capable of producing, with the rest of the time spent pursuing a 2D-exclusive project, as well as learning my way around Godot's software. I'm planning for a playable demo to be released sometime in June or July, so please keep an eye out for progress updates.



An old screen-capture of the 2D project before transitioning to a 3D implemented project.


Behind the scenes capture of what my development looks like for the introduction area.

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